bauliya:

bauliya:

bauliya:

i think all quiet on the western front and the lord of the rings are in direct conversation with each other, as in theyre the retelling of the same war with one saying here’s what happened, we all died, and it did not matter at all and another going hush little boy, of course we won, of course your friends came back

someone should remake lord of the rings as a grandfather telling a fantasy story to his grand child with flashbacks to world war one showing the dead boys and men the characters were based on. grandpa why didn’t they just fly. because they didn’t. they didn’t.

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i’m fine

(via normalguyslay)

cosmonova:

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binarycafe:

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Charuca Vargas 2007

(via ariel-s-awesome)

surfclown:

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TEARS TEARS THERE ARETEARS GOCMCOMING DOWN MY FA CE

(via dat-eyebrows)

gallusrostromegalus:

chaoticdense:

beesplaybanjos:

Late tonight a bunch of staff are playing a game called role call and if you thought fugitive was wild just w a i t until i tell you how this goes cause role call is absolutely terrifying

We aren’t letting the campers play it so that lets us up the scare factor by 147%

Ok so the game had to be pushed back a few days so we can figure out scheduling so heres the gist of it.

The more people you have for this game, the better. It has to happen at night. The people get into a straight line, and begin to walk in that line all around the area. They cannot turn around and look at each other, and cannot speak; with the exception of the person at the front of the line.

That persons job is to begin the role call. They simply say, “Role Call!” And their name, then each person down the line says their name in turn.

Here’s the kicker: there’s one person not included in the line. The Taker. They have the job of stealing away the person at the end of the line as silently as possible. The game’s sole purpose is to instill a sense of fear and paranoia in whoever is in front, because as more people get taken, there are less and less people to say their names during the Role Call.

The front person decides when they want to start the Role Call. Obviously, the more often it’s said, the less scary it is. But as more and more people disappear, they become Takers and can then do more damage than just the one.

Some Takers can replace the person they stole, making the person directly in front of them either incredibly paranoid or safe. At least until the Role Call. Takers cannot say anything during it, so it usually ends up more terrifying to know that the person behind you is silent. Again, everyone in the line cannot make a sound except responding to the Role Call.

The game is over when the person in front is taken. There is no winning, only waiting. Waiting for your turn to go. Imagine the fear that person in front has, when they softly announce “Role Call” only to find that everyone behind them is gone.

Not exactly a game for the weak willed.

My reactions to this, in order
1. What The Hell Kind of Creepy Horror Movie Punishment Game Bullshittery is this?

2. I want to play it Right The Fuck Now.

(via crankyteapot)

weedplantar:

Personality test, is 80f/26c too hot for you?

(via trupowieszcz)

blacksailsgf:

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ceramic mugs by tim kowalczyk

(via crankyteapot)

i could fight oscar wilde in fisticuffs i think

evilvillain123456789:

pissed because the shriveled husks of damned souls that wander thru my expansive front lawns are in all different clashing colors and don’t coordinate with my landscaping at all

(via normalguyslay)

putting the following into pjmoon lore somehow because it would be funny:

jeeves and wooster

hitchhikers guide

omegaverse:

powermonk:

omegaverse:

lesbian-toddhoward:

omegaverse:

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shlock brain hurt

not his name.

shamrock going proper mental innit

not even his name.

(via normalguyslay)

i have a desire to make library of ruina mods

guiltrose:

do me a solid and just reblog this saying what time it is where you are and what you’re thinking about in the tags.

(via ophiocordyceps)

i may be channeling whatever the hell ryōshū has going on, but in abnormality fights, especially when one sinner is up, when selecting sins to go against which part in an abnormality fight it feels like directing colors from a palette to parts of a canvas

ficwip:

reblog and in the tags, describe your current favorite character* WITHOUT mentioning any specific character or place names

*if you have lots, please pick one

(via mossrag)